Bethesda's decision to have the player character voice-acted in Fallout 4, for example, only helped expose the lack of depth in the game world as many players suddenly found that their inability to identify directly with the PC was undermined. The difference between the character's written and spoken lines alone created a level of disconnect, making the game feel more like a shooter than an RPG to many.
When comparing The Witcher 3 to the other big-hitting RPGs of its time, the game’s protagonist seems to buck all the trends, working for the exact reasons other player characters fail.