In each progressive mission, you are assigned certain goals, usually a target population and target scores in the various categories in which your performance is rated, including the prosperity and culture level of your people and your favor with the emperor.
And both of these serve to slightly hamper what is otherwise a very enjoyable game.Ĭaesar III is mission-based. What's worse, it finds a shortcoming of its own with some problems that make efficient management often more difficult than it should be. But it manages to suffer from Settler II's most glaring shortcoming: the combat system. Caesar III is a much better game than Settlers II, and combines some of the best elements of both that game and SimCity. Instead, you are commissioned to perform a much wider array of tasks, ranging from setting up efficient production lines to maintaining a military force. Unlike in SimCity, you do not simply zone your territory and sit back while your city prospers or fails.
You do run a city (or, rather, a series of cities) in a fashion somewhat like the classic urban management game, but the game mechanics of Caesar III are more akin to Blue Byte's Settlers II. The company line on Caesar III is that it's SimCity set in the Roman Empire.